Who are we?
We are a group of three designers, graphic artists and beard enthusiasts who love games and toys. We worked together at an educational toy company for five years, between us conducting every part of the cycle of developing a toy product, producing it, and getting it into the hands of our customers.
We realised two things: Firstly, that there was not a satisfying modular hex terrain product on the market, and secondly, that we could design one! When the previous company we worked at was sold, we joined together to bring this vision into reality, and have been working on this project since 2022.
James
James, the CEO, is a professional engineer and toy designer with nearly 10 years in the industry. James likes wargaming, strategy, and has a soft spot for Warhammer gaming and lore (heresy era, if you are asking).
Rafał
Rafal, the sales and marketing director, is a graphic designer, sales and logistics maestro, and tabletop gamer who also loves creating videos, watching movies, playing video games and organize work of the others.
Mateusz
Mateusz, the Art director, is a designer, graphic artist, engineer and polymath who lives in a gamers cave full of laser-cutters, CNC machines and 3D printers and has never met a prototype he can’t fabricate from something he has lying around. In free time he enjoys diving, flying drones and doing projects with fellow cultural heritage foundation.